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Type: Posts; User: dandronic

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  1. The mobile SDK currently does not offer SDL...

    The mobile SDK currently does not offer SDL support - we do have an automotive SDK which does provide SDL support, you would need to reach out to our Detroit team for that.
    The person to connect...
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    We've re-uploaded the Android binaries (same...

    We've re-uploaded the Android binaries (same links) - something went wrong at the build process and there were corrupted - please redownload and re-test.
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    3.0.2 release candidate builds

    For those who want to test/ upgrade to 3.0.2:

    iOS builds:
    [ObjC]: https://www.dropbox.com/s/rptedb0n5e3gicw/SKMapsDemo_Module.zip?dl=0
    [Swift]:...
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    We're trying to deploy the light version during...

    We're trying to deploy the light version during November.
  5. Unfortunately there is no workaround of 2.5.1...

    Unfortunately there is no workaround of 2.5.1 (latest hotfix) so we recommend that you switch to 3.0.1 (if possible)
  6. Are you using the latest SDK version? (3.0.1)

    Are you using the latest SDK version? (3.0.1)
  7. Are you using the latest SDK version (3.0.1)?

    Are you using the latest SDK version (3.0.1)?
  8. Why can't you update to 3.0.0 or 3.0.1?

    Why can't you update to 3.0.0 or 3.0.1?
  9. The language folders corresponding to es_sa and...

    The language folders corresponding to es_sa and fr_can have been revisited and corrected. They can be found here
  10. Hi peyesdev, OSM is not great when it comes to...

    Hi peyesdev,
    OSM is not great when it comes to geocoding/reverse geocoding. While there is a lot of effort put in by the community in defining roads & road type elements, the address data and...
  11. We're looking into this - it might be that the...

    We're looking into this - it might be that the simulator architecture is causing this issue - we're considering providing a module without the simulator architecture (note: this was not happening...
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    This will be in the 3.0.2 update

    This will be in the 3.0.2 update
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    Ok - I had not noticed that either - I'm glad to...

    Ok - I had not noticed that either - I'm glad to hear that the problem is now solved.
  14. Only screenshots are currently available and we...

    Only screenshots are currently available and we have no plans for exposing the framebuffer.

    What are you trying to achieve?
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    I've sent you my modified demo project via email.

    I've sent you my modified demo project via email.
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    Can you provide us some code examples? Or...

    Can you provide us some code examples? Or duplicate this problem in our demo project?
  17. To help our QA/Dev team can you give us some...

    To help our QA/Dev team can you give us some reverse geocoding examples that fail?
  18. We will look into the reverse geocoding issues. ...

    We will look into the reverse geocoding issues.

    As for "missing data" this is not something we can directly influence as the data comes from OpenStreetMap - if the data is there, we have it. If it...
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    In the demo project (3.0.1), with the traffic API...

    In the demo project (3.0.1), with the traffic API enabled, I modified the launchRouteCalculation method to reflect your settings:

    private void launchRouteCalculation(SKCoordinate startPoint,...
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    Currently there are no light maps available for...

    Currently there are no light maps available for 3.0.X - please use the full maps
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    What version of the SDK are you using? On 3.0.0...

    What version of the SDK are you using?
    On 3.0.0 and 3.0.1 the maps contain the correct toll date -> the generated route is correct:2584 (I'm using a normal car route with avoidTolls YES)
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    We've update the SKMapCustomPOI class to also...

    We've update the SKMapCustomPOI class to also included a minZoomLevel property - it will be available with the next release 3.0.2

    For 3.0.1 you have to use one of the categories/type combinations...
  23. 3.X maps currently don't have a "light" version...

    3.X maps currently don't have a "light" version so please use the "full" version of the maps
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    It seems that there is an issue down at C++ level...

    It seems that there is an issue down at C++ level causing this bug making it currently impossible to simulate location updates from an xCode locations file.
    You can attempt to simulate this scenario...
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    I'm not sure what the problem is: Expected...

    I'm not sure what the problem is:

    Expected behaviour:
    - setting the SKMaps connectivity mode to offline should prohibit search to go online - search should only work with the locally available...
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